Character Artist

We are looking to expand the Hazelight team with a full time Character Artist.

Hazelight is an independently owned game development studio, in March last year we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Character Artist you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. Last year we moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

 

Responsibilities

As our Character Artist you will be creating characters and character related assets in an art production team. You will be involved in the character creation process from start to finish, being responsible for sculpting, modeling, texturing and integration of character assets into the game engine. You will be working closely together with Artists, Technical Artists and Animators to push the visual and technical quality of the characters to the next level.

Qualifications

  • Strong portfolio that demonstrates great experience in modeling, including both hard surface and organic assets.
  • Strong modeling and texturing skills in a diverse visual range of characters, creatures and assets.
  • Strong understanding of human form and anatomy.
  • Experience modeling and texturing using Maya, Zbrush and Substance Painter (or similar programs).
  • Being able to work with style variety and feeling comfortable with thinking creatively outside of the box.
  • Excellent communication skills and ability to work efficiently within a team.
  • Greatly motivated to provide the best final look possible for the game and the player.
  • Maintaining the production pipeline and meeting deadlines.

Meritorious

  • Shipped one or more titles on multiple Current New Gen/PC platforms as a Character Artist.
  • Previous experience working in Unreal Engine 4.
  • Familiarity with source control and asset tracking tools such as Perforce.
  • A passion for games.

Earliest and preferred start date is November 4th.

In order to apply for this position please send your resume and portfolio in English to jobs@hazelight.se. We might request a performance of a work test during this process.

Gameplay Programmer

We are looking to expand the Hazelight team with a full time Gameplay Programmer at our offices in Södermalm, Stockholm.

Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Gameplay Programmer you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden.

 

Responsibilities

As a gameplay programmer you will be working on a variety of gameplay systems. You will build systems from a prototype state into fully integrated parts of the game, taking them to a final polished and shippable state.

You will collaborate with the Design team on features and the feel of the gameplay, implementing requests and taking initiative in coming up with improvements to both gameplay and technical aspects.

Qualifications

  • At least 2 years of professional game development experience working on gameplay.
  • Experience programming in C++ and a strong understanding of programming fundamentals.
  • Greatly motivated to provide the best final gameplay experience to the player.
  • Experience with version control systems such as perforce and git.
  • Previous experience working in Unreal Engine 4 is a plus.
  • Knowledge of game networking is a plus.

    In order to apply for this position please send an Introduction letter in English and submit a portfolio to jobs@hazelight.se..
    As a part of the application process you might be asked to perform a practical work test.

Level Designer

We are looking to expand the Hazelight team with a full time Level Designer at our offices in Södermalm, Stockholm.

Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Level Designer you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden.

Responsibilities
As a Level Designer at Hazelight you will be both implementing gameplay mechanics, scenarios, puzzles and levels as well as taking personal ownership over the tasks you are given.
You will need to have a close relationship with all other departments of the company to make the gameplay experience the best it possibly can be.

Qualifications

–  Strong communication skills and experience working within a team

– Excellent knowledge of Unreal Engine 4, Blueprints specifically

– Documented experience working with level design and game design

– Previous experience with scripting languages (C#, LUA, AngelScript) is a plus, but not mandatory

– Strong understanding of art, composition and lighting is a plus, but not mandatory

 

In order to apply for this position please send an Introduction letter in English and submit a portfolio to jobs@hazelight.se..
As a part of the application process you might be asked to perform a practical work test.

Cutscene Animator

We are looking to expand the Hazelight team with a Cutscene Animator (fixed-term contract).

Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure and are growing our team. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers –A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Cutscene Animator you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

 

We see that you meet the following qualifications:

– At least 1 year of professional experience working with animation, experience working with games is no requirement.

– Documented experience working with motion capture data.

– Excellent knowledge of Motionbuilder and Maya.

– Great attention to animation details and understanding of animation principles.

– Good communication skills and experience working in a team environment.

– Able to animate natural and expressive motion to create fluid character animations.

 

Responsibilities

As a Cutscene Animator you will be working with both motion capture and key-framing techniques, and your tasks will be animating cutscenes exclusively.

In order to apply for this position please send an Introduction letter in English to jobs@hazelight.se.

Technical Animator

We are looking to expand the Hazelight team with a full time Technical Animator.

Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure and are growing our team. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers –A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Technical Animator you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

 

We see that you meet the following qualifications:

– Expert knowledge of Maya and/or Motionbuilder

– Excellent knowledge in scripting languages, Python experience is required

– Character Rigging/Skinning

– A knack for solving technical Problems

– Good communication skills and experience working in a team environment

– Fundamental animation skills

 

The following skills are advantageous: 

– Experience working with Facial rigging

– Experience working with Motion Capture

– Experience working with C++

– Experience working with Unreal Engine 4

In order to apply for this position please send an Introduction letter in English and submit a portfolio demonstrating your skills to jobs@hazelight.se.

Animator

We are looking to expand the Hazelight team with a full time Animator.

Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure and are growing our team. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers –A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Animator you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

 

We see that you meet the following qualifications:

– At least 1 year of professional experience working with animation for games.

– Documented experience working with motion capture data.

– Excellent knowledge of Motionbuilder and Maya.

– Great attention to animation details and understanding of animation principles.

– Good communication skills and experience working in a team environment.

– Able to animate natural and expressive motion to create fluid character animations.

– Knowledge of Unreal engine is a plus but not mandatory.

 

Responsibilities

As our new Animator you will be working with both motion capture and key-framing techniques. You must be ready to take responsibility for creating solid animations for everything from gameplay to cutscenes and character movement.

In order to apply for this position please send an Introduction letter in English and submit a portfolio demonstrating your skills to jobs@hazelight.se.

Audio Programmer

We are looking to expand the Hazelight team with a full time Audio Programmer.

Hazelight is an independently owned game development studio and we just released our first title A Way Out on PC, PS4 and Xbox One. We are now embarking on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers –A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Audio Programmer you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

Responsibilities

As the Audio Programmer, you will be responsible for providing programming support for the audio team. You will be tasked with developing audio tools for game development content authoring and build pipelines, and be the designated owner of the design and creation of those tools, in collaboration, and with the input of the rest of the audio team.

This will include creating scripts to automate various workflow-related tasks on developer workstations, developing automated content cooking pipelines, and integrating existing middleware functionality into the game’s engine.

Qualifications

  • Strong communication skills and experience working within a team.
  • Deep understanding of C++ and Unreal Engine 4 is required.
  • Experience programming Python scripts for automation and a strong grasp of programming fundamentals.
  • Prior experience working with Wwise audio middleware and Reaper. Experience in Reascript is meritorious.
  • Knowledge of version control in general, with experience using and/or automating Git and Perforce.
  • An in depth interest/understanding of audio is needed.
  • Fluent in English.
  • Documented experience working with on at least one AAA game.
  • 3-5 year experience as a Programmer, working in the game industry.

Maybe you?

We are always interested when talented people want to be a part of our team. Feel free to send in your resumé to jobs@hazelight.se and perhaps you too can be a part of Hazelight if a position opens up in your field!