Cutscene Animator

We are looking to expand the Hazelight team with a Cutscene Animator (fixed-term contract).

Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure and are growing our team. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers –A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Cutscene Animator you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

 

We see that you meet the following qualifications:

– At least 1 year of professional experience working with animation, experience working with games is no requirement.

– Documented experience working with motion capture data.

– Excellent knowledge of Motionbuilder and Maya.

– Great attention to animation details and understanding of animation principles.

– Good communication skills and experience working in a team environment.

– Able to animate natural and expressive motion to create fluid character animations.

 

Responsibilities

As a Cutscene Animator you will be working with both motion capture and key-framing techniques, and your tasks will be animating cutscenes exclusively.

In order to apply for this position please send an Introduction letter in English to jobs@hazelight.se.

Technical Animator

We are looking to expand the Hazelight team with a full time Technical Animator.

Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure and are growing our team. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers –A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Technical Animator you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

 

We see that you meet the following qualifications:

– Expert knowledge of Maya and/or Motionbuilder

– Excellent knowledge in scripting languages, Python experience is required

– Character Rigging/Skinning

– A knack for solving technical Problems

– Good communication skills and experience working in a team environment

– Fundamental animation skills

 

The following skills are advantageous: 

– Experience working with Facial rigging

– Experience working with Motion Capture

– Experience working with C++

– Experience working with Unreal Engine 4

In order to apply for this position please send an Introduction letter in English and submit a portfolio demonstrating your skills to jobs@hazelight.se.

Animator

We are looking to expand the Hazelight team with a full time Animator.

Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure and are growing our team. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers –A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Animator you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

 

We see that you meet the following qualifications:

– At least 1 year of professional experience working with animation for games.

– Documented experience working with motion capture data.

– Excellent knowledge of Motionbuilder and Maya.

– Great attention to animation details and understanding of animation principles.

– Good communication skills and experience working in a team environment.

– Able to animate natural and expressive motion to create fluid character animations.

– Knowledge of Unreal engine is a plus but not mandatory.

 

Responsibilities

As our new Animator you will be working with both motion capture and key-framing techniques. You must be ready to take responsibility for creating solid animations for everything from gameplay to cutscenes and character movement.

In order to apply for this position please send an Introduction letter in English and submit a portfolio demonstrating your skills to jobs@hazelight.se.

Audio Programmer

We are looking to expand the Hazelight team with a full time Audio Programmer.

Hazelight is an independently owned game development studio and we just released our first title A Way Out on PC, PS4 and Xbox One. We are now embarking on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers –A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Audio Programmer you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. We have just moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

Responsibilities

As the Audio Programmer, you will be responsible for providing programming support for the audio team. You will be tasked with developing audio tools for game development content authoring and build pipelines, and be the designated owner of the design and creation of those tools, in collaboration, and with the input of the rest of the audio team.

This will include creating scripts to automate various workflow-related tasks on developer workstations, developing automated content cooking pipelines, and integrating existing middleware functionality into the game’s engine.

Qualifications

  • Strong communication skills and experience working within a team.
  • Deep understanding of C++ and Unreal Engine 4 is required.
  • Experience programming Python scripts for automation and a strong grasp of programming fundamentals.
  • Prior experience working with Wwise audio middleware and Reaper. Experience in Reascript is meritorious.
  • Knowledge of version control in general, with experience using and/or automating Git and Perforce.
  • An in depth interest/understanding of audio is needed.
  • Fluent in English.
  • Documented experience working with on at least one AAA game.
  • 3-5 year experience as a Programmer, working in the game industry.

Maybe you?

We are always interested when talented people want to be a part of our team. Feel free to send in your resumé to jobs@hazelight.se and perhaps you too can be a part of Hazelight if a position opens up in your field!