Character Artist

We are looking to expand the Hazelight team with a full time Character Artist.

Hazelight is an independently owned game development studio, in March last year we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game. You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Character Artist you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. Last year we moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

 

Responsibilities

As our Character Artist you will be creating characters and character related assets in an art production team. You will be involved in the character creation process from start to finish, being responsible for sculpting, modeling, texturing and integration of character assets into the game engine. You will be working closely together with Artists, Technical Artists and Animators to push the visual and technical quality of the characters to the next level.

Qualifications

  • Strong portfolio that demonstrates great experience in modeling, including both hard surface and organic assets.
  • Strong modeling and texturing skills in a diverse visual range of characters, creatures and assets.
  • Strong understanding of human form and anatomy.
  • Experience modeling and texturing using Maya, Zbrush and Substance Painter (or similar programs).
  • Being able to work with style variety and feeling comfortable with thinking creatively outside of the box.
  • Excellent communication skills and ability to work efficiently within a team.
  • Greatly motivated to provide the best final look possible for the game and the player.
  • Maintaining the production pipeline and meeting deadlines.

Meritorious

  • Shipped one or more titles on multiple Current New Gen/PC platforms as a Character Artist.
  • Previous experience working in Unreal Engine 4.
  • Familiarity with source control and asset tracking tools such as Perforce.
  • A passion for games.

In order to apply for this position please send your resume and portfolio in English to jobs@hazelight.se. We might request a performance of a work test during this process.

IT Administrator

We are looking for a skilled full time IT Administrator to join the Hazelight team.

Hazelight is an independently owned game development studio, in March 2018 we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons.


As our new IT Administrator you will work on-site together with Hazelight’s great development team in our offices in Stockholm, Sweden. Earlier this year we moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm

Responsibilities

As our new IT administrator you will be responsible for all our IT infrastructure and keeping studio operations running smoothly. You will work closely with the development team to ensure that every member has the best IT environment possible to make an awesome game. Being part of a comparably small and tight-knit team, your workday could vary quite a lot depending on what you and/or the team considers to be the most important tasks. Your days include everything from overarching IT strategy to application deployment, network configuration or hardware support. It gives you great freedom and opportunity to grow and explore new solutions. It is important that you thrive in a team setting since we are working in an open office environment. Your most important tasks will always be to support both the development team members and make sure the production as a whole is resting on a safe and secure IT platform.

Qualifications

  • You must have documented work experience within security and networking
  • Have worked as a hands-on Sys Admin in an organization
  • Experience with Virtualization and storage
  • Experience in setting up support systems for both network and hardware
  • Be able to function as a technical support role for all studio employees
  • Experience with server management in Windows and Linux
  • Experience working with Windows and Mac clients
  • Have some experience in purchasing hardware and software
  • Manage the studios licenses and hardware inventory
  • Oversee and manage our office security systems
  • Documented independent problem-solving skills
  • Experience documenting IT solutions and policies on an organizational level

 

Meritorious

  • Fluent in english, both speech and text
  • A passionate gamer, understanding what we make here and why
  • As the sole IT staff currently, being able to self-motivate and be passionate about IT
  • Knowledge of databases in general
  • Experience managing version control software (Perforce, Git)
  • Scripting experience (Python, Powershell, Bash)

 

In order to apply for this position please send an introduction letter in English to jobs@hazelight.se.

Gameplay Programmer

We are looking to expand the Hazelight team with a full time Gameplay programmer.

Hazelight is an independently owned game development studio, in March this year we released our first title A Way Out on PC, PS4 and Xbox One. We have now embarked on our next creative adventure. Hazelight is led by Josef Fares, writer and director of A Way Out and Brothers – A Tale of Two Sons.

At Hazelight we have a company culture of direct constructive feedback, always based on what would be best for our game.You must be ready to take responsibility and work efficiently and independently on assigned tasks within set deadlines. It is important that you thrive in a team setting since we are working in an open office environment.

As our new Gameplay programmer you will work on-site with Hazelight’s great development team in our offices in Stockholm, Sweden. Earlier this year we moved into our own corner of the magnificent Münchenbryggeriet by the waterfront in Södermalm, Stockholm.

Responsibilities

As a Gameplay programmer you will be developing various gameplay systems from their initial concept design into fully implemented and polished parts of the game. You will collaborate with the Design team on features and the feel of the gameplay, implementing requests and taking initiative in coming up with improvements to both gameplay and technical aspects.

 

Qualifications

  • At least 2 years of professional game development experience working on gameplay.
  • Experience programming in C++ and a strong understanding of programming fundamentals.
  • Greatly motivated to provide the best final gameplay experience to the player.
  • Experience with version control systems such as Perforce and Git.
  • Previous experience working in Unreal Engine 4 is a plus.
  • Knowledge of game networking is a plus.

In order to apply for this position please send an introduction letter in English to jobs@hazelight.se.
We might request a performance of a work test during this process.

Maybe you?

We do not have any open positions at the moment, but we are always interested when talented people want to be a part of our team. Feel free to send in your resumé to contact@hazelight.se and perhaps you too can be a part of Hazelight if a position opens up in your field!

 

Apply now